![]() If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: We Were Here Forever launches tomorrow, May 10 over on Steam (opens in new tab).Your IP address has been temporarily blocked due to a large number of HTTP requests. I've really enjoyed stumbling through the challenges of Castle Rock with a friend for the past five years, and Forever has so far proved that it isn't out of new ways to serve up the same tricks. There may yet be some frustrating bits in Forever that I've yet to see-more timed stuff, I'm sure-but Total Mayhem Games has really nailed what it does best on this one. Morgan and I spent two hours playing (the length of the entire first, still free, game) and made just a dent in our escape. I'll leave you without spoiling the solutions to any of them, though you are welcome to borrow our excellent shell names if you like. If you've played the last three, Forever pulls a lot of familiar tricks: many puzzles rely on symbols, a love of film reels returns, and medieval weaponry gets its due too. ![]() The shell contraption and trap door game board both showed off how We Were Here has reached the peak of its co-op puzzling concept for now. Luckily for both of us, navigating the trap doors with a helmet, sickle, dagger, and other medieval gear was less annoying than the constantly-changing labyrinth of We Were Here Too. I was put in charge of guiding him through safely, and of divining which spaces were safe at all based on a row of symbols visible only from my perch in the stands. I have not-so-fond memories of timed challenges in the series' history, and I instinctively feared the worst when I realized that Morgan had wound up beneath me in a checkerboard of trap doors with giant symbols on them. Just before we put We Were Here Forever down, conscious as we were of wanting to save plenty to experience with our other pals, we came across a gauntlet of timed navigation puzzles familiar from past games. In the end, switching jobs and getting a fresh look at the scarce information given to us is how we solved it, a convenience that We Were Here games don't often allow. Even more handily, we were at a point in the game where we could decide to swap sides and tackle the device in different roles.
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